What's New
One month ago, Novus Terminus: First Flags was nothing but an empty heightmap and a camera. Today, we're sharing our first gameplay video — and it's all running in real-time. No scripts, no mockups. In just 31 days and 209 commits, we've built a living island world: settlers walk the road network carrying goods on their backs, carriers deliver materials from flag to flag, and buildings rise from the ground through multiple construction stages. Deer graze on meadows while ravens circle overhead. Ocean waves roll onto shores with foam and wet sand. Over 5,000 trees sway in the wind, transitioning seamlessly to impostors in the distance.
We've also added two systems that change how you experience the map: a territory system where military buildings claim land with organic, flowing borders marked by physical posts, and a volumetric fog of war that hides undiscovered areas behind white clouds — with mountain peaks poking through.
Under the hood, the ECS simulation runs on its own thread at a stable 50+ FPS with 25,000 entities. We have 14 state machines driving everything from carrier logistics to deer behaviour, 65+ entity configurations, and a full CI/CD pipeline for automated builds.
What's Next
The biggest gap right now is the production system — buildings exist but don't produce goods yet. That's our top priority. Once woodcutters, sawmills and farms actually work, the real gameplay loop begins.
Follow our journey: 🎬 YouTube 🐦 X / Twitter 🎮 Steam Wishlist 💬 Discord